Damage
Listed below are the different damage types within Shin Megami Tensei: ReImagine.
Affinity Boost
Definition: A type of damage within the game that is often associated with a skill affinity.
How it works: Affinity Boosts are the only boost that is naturally capped at 100%.
Some examples of Affinity types are:
- 斬撃: Slash
- 火炎: Fire
- 万能: Almighty
An example of an Affinity Boost in Demon Features:
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Action Boost
Definition: A type of damage within the game that is often associated with the action of the skill.
Some examples of action boost are:
- アタック: Attack
- スピン: Spin
- ラッシュ: Rush
A example of action boost:
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Racial Boost
Definition: This boosts damage against specific Demon Races or Species
It is often displayed as: 小種族・へのダメージ + X%
- 種族 meaning Race
- 小種族 meaning Species (subcategory)
- With "X" signifying the amount
Usually found under both Demon Equipment and demon soul stone's obtained by Synther
- Example:
Demon |
Family |
Gem |
Synth. |
Level |
Tarot Fusion Effect |
Level |
Slot |
Soul Stone Effect |
Soul Stone Title |
---|---|---|---|---|---|---|---|---|---|
Power | Divine | Turquoise | 2 | 20 |
|
30 | Weapon | -of Vanguards |
Skill Power Boost
Definition: These boost target a specific skill, or set of skills.
They usually look like this: 『Skill Name』の威力+ X%
- With "X" signifying the amount
Examples include:
- Skill Chips
- Items like Summer's Embrace
- And demon features like:
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General Damage Boost
Definition: This type of boost is often generalized as the most basic of damage boosts. This boost typically targets four stat-based types of skills:
- Close-range
- Long-range
- Spell
- Support
And is often displayed as: Close-range Damage +X%
- With "X" signifying the amount
NOTE: In most cases any gear-based boost display Close-range, Long-range and Spell damage boosts but not support.
Example: An easy way to determinate what damage a skill is boosted by is by looking at that skill's stat:
Fire | |||||
---|---|---|---|---|---|
Icon | Name | Affinity | Stat | Inheritance | Cost |
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Agi | Fire | Spell | All | MP 8 |
[In this case it would be Spell]]
On the other hand, if a skill stat is multi stat or even tri-stat as shown below:
Fire | |||||
---|---|---|---|---|---|
Icon | Name | Affinity | Stat | Inheritance | Cost |
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Cauterizing Fist | Fire | Spell + Close-range + Long-range | Impossible | 10% MP |
It will typically contribute to all applicable stats.
LNC Boost
Definition: LNC also known as "Law Neutral Chaos" by the community, is a boost that impacts the damage against enemies of specific alignment(s).
It is displayed like this:
[X]属性の敵に対し、近接・射撃・魔法ダメージ +[Y]%
- Where "[X] represents the alignment
- And 属性の敵に対し, the enemies which belong to said alignment
- 近接・射撃・魔法ダメージ meaning Close-range/Long-range/Spell Damage
- With "[Y]" signifying the amount
LNC Boosts can include:
- Demon Soul Stones
Demon |
Family |
Gem |
Synth. |
Level |
Tarot Fusion Effect |
Level |
Slot |
Soul Stone Effect |
Soul Stone Title |
---|---|---|---|---|---|---|---|---|---|
Mot | Reaper | Pearl | 4.75 | 75 |
|
70 | Weapon |
|
-of the Dead |
- Equipment
Icon | Name | P-DEF | M-DEF | Durable | Spiritual Mixing | Tarot Fusions | Soul Stone Fusions | Limit | Description | Additional Effect | How to Get |
---|---|---|---|---|---|---|---|---|---|---|---|
Lα2 - Gregorios | +1 | +3 | 10 | Yes | Yes | Yes | Law | • CLS-R / LNG-R / Spell Damage +5% • Critical +20 [Characteristics] • Status-Changing Rate +5% • +10% close-range, long-range, and spell damage inflicted by DB if Friendship Level is "Linked by Fate" • Lα2: Against Chaos / Nα2: Against Neutral/ Cα2: Against Law: - CLS-R / LNG-R / Spell Damage +5% |
• Item Mixing |
- Expertise Skills
Expertise | Class | Icon | Info |
---|---|---|---|
Sharpshooter | Class 1 Rank 0 | ![]() |
• Disturbed Purgation • Species: Foul Foul: Will O'Wisp, Slime, Mou-Ryou, Blob, Black Ooze, Spector, Shadow, Phantom. |
- Law/Neutral/Chaos Incenses
Enhancer, Sharpshooter and Hexes
- Enhancer buffs comes from the Enhancement chain expertise
- Sharpshooter toggles come from Sharpshooter chain expertise and will boost damage provided the target match the activated toggle
- Hexes comes from Curse of the Wretched Chain expertise and they provide a direct -100% general damage reduction to target thus Doubling damage dealed
Limit Break
Definition:: Damage that bypass the first damage cap rule and allows the attacker score much more damage. Up to 30.000.
How it works: Any source of Limit Break Chance will allow to score a Limit Break damage provided you first had rolled a critical hit. General speaking, Limit break is the critical hit of the critical hit
Any damage that is not a limit break cannot hit beyond 9999. With equippement pieces, demon features and other sources the second damage cap can be raised and any damage beyond the 30.000 digit threshold is called Intensive Break
Any source of Limit Break Chance and Limit Break Power is aditive with other sources. Limit break chance caps at 100%
Methods to raise damage and Limit Break chances
Players:
Demons:
Other related links:
Damage Formula
The damage formula looks something like:
Damage Formula |
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(Stat * (Skill Modifier / 100) + (Expertise Rank) - Enemy Defense) * (Enemy Resistance / 100) = A1 A1 * (1 + ((Affinity + Weapon-Based) / 100)) * (1 + ((Action + Racial + Skill Power / 100)) = B1 B1 * 0.8 = C1 C1 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D1 D1 = Minimum |
You can also see the damage formula at the Technical Data page.
Damage formula explanation
The damage formula can be segmented in 2 parts, for explanation purposes: the base area
Base Area |
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(Stat * (Skill Modifier / 100) + (Expertise Rank) - Enemy Defense) * (Enemy Resistance / 100) = A1 A1 * (1 + ((Affinity + Weapon-Based) / 100)) * (1 + ((Action + Racial + Skill Power / 100)) = B1
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And magnification area
Magnification area |
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C1 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D1
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In the ideal sense, you would like to balance the distributions of power in the base area and magnification area instead to focus in a single area. In a sense, the damage formula can be simplified as
Damage Formula simplified |
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(base * magnification) * (general resistance * affinity resistance) = damage |
It's always a good idea to read the description of the skills you use more often, it will tell you what Action and Affinity uses so you can start seeking base damage modifiers for them. Remember to seek or make a character dedicated to Spiritual Mixing to futher improve your final damage.
maziodyne | corona cannon | dragon sweep |
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Critical damage will ignore target P. and M. defense values. To roll a Limit break hit you need to roll a critical hit first
Critical Rate
Critical Rate Formula
Critical Chance Value = (User's Critical) + (User's Luck) + ((Classes in Weapon Knowledge + Gun Knowledge) / 2)
Critical Defense Value 1 = (Target's Critical Defense) + X
- If (User's Luck) is less than 50: X = (Target's Luck)
- If (User's Luck) is 50 or higher, but less than 67: X = 50
- If (User's Luck) is 67 or higher: X = (Target's Luck * 0.75)
Critical Defense Value 2 = [10 + (floor(Target's Critical Defense / 10)]
Critical Rate = ([floor(Critical Chance Value / 5) * (1 + (Critical Chance Value / 100)] / [Critical Defense Value 1 * Critical Defense Value 2]) + final critical correction
- Credit goes to this blog post.
You can also see the critical rate formula at the Technical Data page