Damage

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Listed below are the different damage types within Shin Megami Tensei: ReImagine.

Affinity Boost

Definition: A type of damage within the game that is often associated with skill affinity.

How it works: Affinity Boost are the only boost that is naturally capped at 100%.

Some examples of types of Affinity are:

  • 斬撃: Slash
  • 火炎: Fire
  • 万能: Almighty

An example of an Affinity Boost:

Singsong Incantation time - 30%. Mind-affinity skills are 50% more effective. Utai-Gaikotsu


Action Boost

Definition: A type of damage within the game that is often associated as how the opponent is deal with. Some examples of action boost are:

  • アタック: Attack
  • スピン: Spin
  • ラッシュ: Rush

A example of action boost:

Acrobatics Rush/Spin damage +25%, Rush/Spin cooldown -50% Cait SithNekomata

Racial Boost

Definition: This boosts damage against specific Demon Races or Species

It is displayed like this: 小種族・(Species)へのダメージ+(Amount%)

Ussualy found in Demon Equipment and demon's soul stone obtained by Synther such Power, that raise damage against Foul family

Skill Power Boost

These boost a specific skill, or set of skills.
They usually look like this: 『Skill Name』の威力+(Amount%)

Examples Include:
Skill Chips
Summer's Embrace

General Boost

Definition: This type of damage boost the category the skill falls into one of four types:

  • Close-range
  • Long-range
  • Spell
  • Support

In case any gear piece boost "damage" directly, it will include all general damage boost but support. A easy way to determinate what category falls the skill is the stat they use to raise damage, in case the skill uses more that one stat, the type will be determinated by the mayor contributor, and in case all stats contributes equally, the type is determinated by the first stat they use to scale with.

LNC Boost

Definition LNC (Law Neutral Chaos) This boost applies to all damage but only enemies of the specified alignment(s).

It is displayed like this:
(Alignment)属性の敵に対し、近接・射撃・魔法ダメージ+(Amount%)

LNC Boosts Include:

Enhancer, Sharpshooter and Hexes

  • Enhancer buffs comes from the Enhancement chain expertise
  • Sharpshooter toggles come from Sharpshooter chain expertise and will boost damage provided the target match the activated toggle
  • Hexes comes from Curse of the Wretched Chain expertise and they provide a direct -100% general damage reduction to target thus Doubling damage dealed

Limit Break

Definition:: Damage that bypass the first damage cap rule and allows the attacker score much more damage. Up to 30.000.

How it works: Any source of Limit Break Chance will allow to score a Limit Break damage provided you first had rolled a critical hit. General speaking, Limit break is the critical hit of the critical hit

Any damage that is not a limit break cannot hit beyond 9999. With equippement pieces, demon features and other sources the second damage cap can be raised and any damage beyond the 30.000 digit threshold is called Intensive Break

Any source of Limit Break Chance and Limit Break Power is aditive with other sources and caps at 100%

Methods to raise damage and Limit Break chances

Players:

Demons:

Other related links:

Damage Formula

The damage formula looks something like:

You can also see the damage formula at the Technical Data page.

Damage formula explanation

The damage formula can be segmented in 2 parts, for explanation purposes: the base area

Base Area

(Stat * (Skill Modifier / 100) + (Expertise Rank) - Enemy Defense) * (Enemy Resistance / 100) = A1
(Stat * (Skill Modifier / 100) + (Expertise Rank)) * (Enemy Resistance / 100) = A2

A1 * (1 + ((Affinity + Weapon-Based) / 100)) * (1 + ((Action + Racial + Skill Power / 100)) = B1
A2 * (1 + ((Affinity + Weapon-Based) / 100)) * (1 + ((Action + Racial + Skill Power / 100)) = B2


Action, Affinity, Racial boost can be found in gear pieces or trough weapon modding, gear synthesis. Skill Power can be found on either gear pieces or by demon force skill chips

And magnification area

Magnification area

C1 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D1
C2 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D2
C3 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D3
C4 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((LB power) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D4


  • general can be found in gear pieces, demon passives, incenses and buffs of different kinds.
  • LNC (Law, Neutral, Chaos) can be found in gear pieces, gear synthesis
  • Enhance, Sharpshooter, Hex contributions belongs to their respective chain expertises. Hex comes from class 3 Curse of the Wretched skills.
  • LB power can be found in gears, demon passives and buffs.

In the ideal sense, you would like to balance the distributions of power in the base area and magnification area instead to focus in a single area. In a sense, the damage formula can be simplified as

It's always a good idea to read the description of the skills you use more often, it will tell you what Action and Affinity uses so you can start seeking base damage modifiers for them. Remember to seek or make a character dedicated to Spiritual Mixing to futher improve your final damage.

Maziodyne damage.png Corona cannon damage.png Dragon sweep damage.png

Critical damage will ignore target P. and M. defense values. To roll a Limit break hit you need to roll a critical hit first

Critical Rate

Critical Rate Formula

Critical Chance Value = (User's Critical) + (User's Luck) + ((Classes in Weapon Knowledge + Gun Knowledge) / 2)

Critical Defense Value 1 = (Target's Critical Defense) + X

  • If (User's Luck) is less than 50: X = (Target's Luck)
  • If (User's Luck) is 50 or higher, but less than 67: X = 50
  • If (User's Luck) is 67 or higher: X = (Target's Luck * 0.75)

Critical Defense Value 2 = [10 + (floor(Target's Critical Defense / 10)]

Critical Rate = ([floor(Critical Chance Value / 5) * (1 + (Critical Chance Value / 100)] / [Critical Defense Value 1 * Critical Defense Value 2]) + final critical correction

You can also see the critical rate formula at the Technical Data page